If it ain’t broke, don’t fix it

If it ain’t broke, don’t fix it

Resisting the urge to rewrite other peoples’ code is one of the hardest challenges an inexperienced developer may encounter when working in a team environment. It is perfectly understandable; after all it is much easier to write code than to understand it. Not to mention the desire to fix and improve on any genuine flaws that may exist.

Recently, I have been involved in a number of projects that require extending and changing existing applications, developed by other people. Many times I have been tempted to rewrite functions that look buggy or inefficient. Much of the code is simply downright awful. However, as bad as it may seem to me, it works and it is trusted. I cannot touch it. In the increasingly marshaled enterprise environment I work in, changes that have not been agreed with the customer simply cannot be made. System requirements have formed a project contract which I cannot step outside of.

Existing code has been tested. Other people understand it. It is known to work. Making unnecessary changes risks introducing new bugs. Introducing a new bug would be a big step backwards.

Ultimately, because you’re not adding anything new, any unnecessary changes will be a complete waste of time, in the eyes of your customer. And if you’re being paid for your work, a waste of time equates to a waste of money.

No matter how bad the code, no matter how brain-damaged the design, do not change anything unless you absolutely have to. Log issues. Discuss them. But otherwise, if it ain’t broke, don’t fix it!